This is the second post regarding the overhaul of how battles in Innocence Seekers work. My first post elaborated on the stats, as well as equipment, and this post will focus on the very things needed to actually deal damage.
This post will detail some of the things I’ve been thinking regarding how stats work in the Innocence Seekers video games. Lately, I’ve been thinking of overhauling what I’ve done regarding stats and equipment in Innocence Seekers, and some changes will be made to avoid any potential devolution of battles into “rocket tag”. This post will also detail some of the other overhauls I’ve been considering.