Magic tiers

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In the Innocence Seekers video games, there is the concept of magic tiers. These refer to spells which differ only in power, and are often marked with particular markers reflecting their tiers. In general, spells can have up to four tiers, with the second, third, and fourth tiers being marked with "+", "EX", and "Omega", respectively (note that some of these suffixes may be skipped for some two-tier and three-tier spell lines).

List of spells with tiers

For reference, the Attack command has a nominal power of 100.

Note: This list is incomplete
Spell line First tier Second tier Third tier Fourth tier
Flame Bullet Power: 200
Fire-elemental
Single-target
MP cost: 1
Power: 400
Fire-elemental
Single-target
MP cost: 3
Power: 600
Fire-elemental
Single-target
MP cost: 7
Power: 800
Fire-elemental
Single-target
MP cost: 13
Blaze Power: 200
Fire-elemental
Multiple-target
MP cost: 3
Power: 400
Fire-elemental
Multiple-target
MP cost: 8
Power: 600
Fire-elemental
Multiple-target
MP cost: 18
Power: 800
Fire-elemental
Multiple-target
MP cost: 30
Geyser Power: 200
Water-elemental
Single-target
MP cost: 1
Power: 400
Water-elemental
Single-target
MP cost: 3
Power: 600
Water-elemental
Single-target
MP cost: 7
Power: 800
Water-elemental
Single-target
MP cost: 13
Tidal Wave Power: 200
Water-elemental
Multiple-target
MP cost: 3
Power: 400
Water-elemental
Multiple-target
MP cost: 8
Power: 600
Water-elemental
Multiple-target
MP cost: 18
Power: 800
Water-elemental
Multiple-target
MP cost: 30
Ice Needle Power: 200
Ice-elemental
Single-target
MP cost: 1
Power: 400
Ice-elemental
Single-target
MP cost: 3
Power: 600
Ice-elemental
Single-target
MP cost: 7
Power: 800
Ice-elemental
Single-target
MP cost: 13
Blizzard Power: 200
Ice-elemental
Multiple-target
MP cost: 3
Power: 400
Ice-elemental
Multiple-target
MP cost: 8
Power: 600
Ice-elemental
Multiple-target
MP cost: 18
Power: 800
Ice-elemental
Multiple-target
MP cost: 30
Rock Pillar Power: 200
Earth-elemental
Single-target
MP cost: 1
Power: 400
Earth-elemental
Single-target
MP cost: 3
Power: 600
Earth-elemental
Single-target
MP cost: 7
Power: 800
Earth-elemental
Single-target
MP cost: 13
Earthquake Power: 200
Earth-elemental
Multiple-target
MP cost: 3
Power: 400
Earth-elemental
Multiple-target
MP cost: 8
Power: 600
Earth-elemental
Multiple-target
MP cost: 18
Power: 800
Earth-elemental
Multiple-target
MP cost: 30
Twister Power: 200
Wind-elemental
Single-target
MP cost: 1
Power: 400
Wind-elemental
Single-target
MP cost: 3
Power: 600
Wind-elemental
Single-target
MP cost: 7
Power: 800
Wind-elemental
Single-target
MP cost: 13
Tornado Power: 200
Wind-elemental
Multiple-target
MP cost: 3
Power: 400
Wind-elemental
Multiple-target
MP cost: 8
Power: 600
Wind-elemental
Multiple-target
MP cost: 18
Power: 800
Wind-elemental
Multiple-target
MP cost: 30
Spark Power: 200
Thunder-elemental
Single-target
MP cost: 1
Power: 400
Thunder-elemental
Single-target
MP cost: 3
Power: 600
Thunder-elemental
Single-target
MP cost: 7
Power: 800
Thunder-elemental
Single-target
MP cost: 13
Thunderstorm Power: 200
Thunder-elemental
Multiple-target
MP cost: 3
Power: 400
Thunder-elemental
Multiple-target
MP cost: 8
Power: 600
Thunder-elemental
Multiple-target
MP cost: 18
Power: 800
Thunder-elemental
Multiple-target
MP cost: 30
Healing Circle Recovers ~500+RES HP
Single-target
MP cost: 1
Recovers ~2000+1.8×RES HP
Single-target
MP cost: 2
Recovers ~10000+2.7×RES HP
Single-target
MP cost: 4
Recovers ~50000+3.6×RES HP
Single-target
MP cost: 7
Healing Field Recovers ~400+RES HP
Multiple-target
MP cost: 2
Recovers ~1600+1.8×RES HP
Multiple-target
MP cost: 4
Recovers ~8000+2.7×RES HP
Multiple-target
MP cost: 9
Recovers ~40000+3.6×RES HP
Multiple-target
MP cost: 15
Revive Revives with 25% HP
Single-target
MP cost: 2
Revives with 100% HP
Single-target
MP cost: 15
Purify Removes all negative status effects
Single-target
MP cost: 1
Removes all negative status effects
Multiple-target
MP cost: 3